
The Enchanter: *
Psychics deal strictly with the mental aspects of magic. their dealings within the realms of the conscious and subconscious mind make them formidable opponents not to be taken lightly.
%Roll: Abilities and Spells: 41 MPC = Modification-Point Cost.
01-05: Blade-Weave (Spell) Causes two identical blades to become a single blade (MPC 60)
06-10: Brilliance (Spell) Temporarily enchants item to give characteristic bonus (MPC 16)
11-15: Detect Magic Gem (spell)
16-20: Enchant %Roll: Enchant Powers:
01-15: Enchant (spell)
16-20: Bind Enchantment (spell)
21-25: Destroy Enchantment (spell)
26-45: Detect Enchanted Gem (spell)
46-60: Enchanted (spell)
61-70: Enchanted Aura (spell)
71-85: Enchantment Detection (Spell)
86-90: Transfer Enchantment (spell)
91-00: Restore Enchantment (spell)
21-25: Evokened (spell)
26-30: Expunge (spell)
31-35: Man-At-Arms (spell)
36-40: Mana (spell)
41-45: Mind-Leech (spell)
46-50: Moon`Letters: %Roll: Moon`Letters Power:
01-20: Enchanted Portcullis (Spell)
21-50: Mystic Writ (Spell)
51-80: Shrouded Path (Spell)
81-00: Starr Glyph (spell)
51-55: Passage (Spell)
56-60: Quicken (spell)
61-65: Restore Magic (spell)
66-70: Reveal: %Roll: Reveal Spells:
01-10: Reveal Blessing (Spell)
11-20: Reveal Cursing (Spell)
21-40: Reveal Enchantment (Spell)
41-00: Reveal Magic (Spell)
71-75: Rune-Weave (Spell)
76-80: Split Resistance (spell)
81-85: Transfer Magic (spell)
86-90: Transference (spell)
91-95: Transpose (spell)
96-00: Unravel (Spell)